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Orice postat de ASGOOD

  1. Nu exista hack0uri de bani / masini / pp=-uri daca asta cauti, pentru un hack de genu rbuie sa spargi baza de date og-times.
  2. 19:31
  3. Add Skype(simaiulian04)
  4. Mesaj pe skype: simaiulian04
  5. ASGOOD

    Problema

    Atat, dai start la sv si gata
  6. Astazi vreau sa va arat un compiler foarte bun facut de ZEEX un bun prieten de-al meu, acesta foate face dintr-o compilare de peste 60s in una de 3s - 7s Download pentru a putea compila cu el mergeti in pawn.cfg stergeti tot si puneti: -;+ -v2 -d3 -Z+ -\\)+ Iar daca folositi sublime, mergeti in buld system-ul vostru si puneti: { "cmd": ["pawncc.exe", "-i includes", "$file", "-d3", "-Z+", "-;+"], "path": "E:/samp/compiler" } In loc de E:/samp/compiler puneti locatia unde aveti pawno apoi in loc de \ puneti /
  7. Sa-mi faci un subdomeniu rpg.ultraphase.org sa-mi fac panel
  8. Numele d-vs. : Iulian Sima Vârstă : 21 IP-ul server-ului : 87.243.7.170:7778 DNS-ul dorit : rpg.ultraphase.org Tipul jocului : SA-MP Modul server-ului : RPG Număr de sloturi : 150 Firmă hosting : Five-Host Deținători : Eu si Skiny(deocamdata nu are cont) Adresă de contact : Skype: simaiulian04 Structură Sub-Forum : O fac singur Link Tracker : [Hidden Content]
  9. ASGOOD

    Diferenta

    Multa lume ma intreaba: " - Care este difenta dintre 'SetTimer' si 'SetTimerEx' ? " Raspuns: Pai, variabila SetTimer porneste un timer global(pentru toti playeri online), iar SetTimerEx porneste un countdown pentru un singur player, exemplu: forward mesajrandom(); public OnGameModeInit() { print("Pornind timerul..."); SetTimer("mesajrandom", 10000, false); // Set a timer of 10000 miliseconds (10 seconds) } public mesajrandom() { print("Au trecut 10 secunde."); } forward mesajrandom(); public OnGameModeInit() { print("Pornind timerul..."); SetTimerEx("mesajrandom", 10000, false, "i", playerid); // Set a timer of 10000 miliseconds (10 seconds) } public mesajrandom() { print("Au trecut 10 secunde."); }
  10. Avem aici Job-ul de miner facut de mine de la 0, nu am poze / video ca mi-e sila sa fac, daca ma intelegeti. Pastebin: [Hidden Content]
  11. ASGOOD

    Help timer

    Pui un forward ArmourTimer(playerid); Creezi un public ArmourTimer(playerid){ PlayerInfo[playerid][Armour] = 1; SCM(playerid, COLOR_CULOARE, "Mesaj"); return 1; }
  12. Download: www58.zippyshare.com/v/V1DNAg3n/file.html Poze: imgur.com/a/X0Hmoimgur.com/a/GGlXp Acestea nu sunt toate update-urile au mai fost rezolvate si alte buguri. RPG.WTHUNDER.TK - Job Padurar Updates -acum la payday apare cate ore jucate ai primit/minute -acum poti upgrada vehiculele vip doar infernus, bullet, sultan (1)-spawn-ul a fost mutat in Las Venturas ( orasul principal ) (2)-dealership-ul a fost mutat in Las Venturas (orasul principal) (3)-nou sistem de DMV (4)-a fost adaugat admin autentificator(admin 5+) (5)-sistem-ul de payday schimbat (pe textdraw) (6)-logo-ul serverului schimbat (7)-adaugate masini si biciclete la spawn-ul nou ( - Acum cand primesti uninvite de la lider primesti email (9) - La logare primesti $10.000 (10) - speedometer schimbat (11) - adaugate textdraw-uri la logare (12) - textdraw nou cand intri pe server si esti banat (13) - sistem vipname nou + vipnamecolors (14) - sistem-ul de payday rereparat(acum functioneaza corect) (15) - sistem anti-cheat imbunatatit (16) - payday-ul a fost marit (18) - acum se castiga mai mult la joburi (~150k/ora). (20) - /find acum este pe textdraw ( sistem nou) (21) - adaugate mai multe case in LV ( deoarece este oras-ul principal) (o sa se mai adauge la deschidere) (22) - admin autentificator de la admin 3+ (23) - /invite de la rank 5+ (23) - /transfer de la level 1 ( la inceput ) (24) - pentru admini (/areamute , /areaunmute) (25) - adminii is pot pune numele pe masinaGa
  13. Mergem sub define-uri si asezam urmatoarele lucruri: // Muncitor in Cariera new IsWorkingCariera[MAX_PLAYERS];//Verifica daca lucreaza(new-ul) new MasinaCariera[MAX_PLAYERS];//MAsina job-ului // Muncitor in Cariera new Float:gRandomCariera[5][3] = {//Checkpointuri random {644.2669,858.9907,-42.6130}, {600.2870,864.6613,-42.9609}, {605.8127,932.8721,-40.6499}, {545.1246,907.7997,-42.8779}, {538.1450,843.6761,-41.9927} }; Apoi la onplayerkeystatechange: if(newstate == PLAYER_STATE_ONFOOT)//Verifica daca este pe jos { if(IsWorkingCariera[playerid] >= 1)// Verifica daca lucreaza { DisablePlayerCheckpoint(playerid);// II scoate cp DestroyVehicle(MasinaCariera[playerid]);//Ii distruge masina IsWorkingCariera[playerid] = 0;//Ii seteaza variabila lucreaza la 0 SendClientMessage(playerid, -1, "Misiune esuata, ai parasit vehiculul.");//Ii trimite mesajul respectiv } } Apoi la onplayerdisconnect: if(IsWorkingCariera[playerid] >= 1)// Verifica daca lucreaza { DisablePlayerCheckpoint(playerid);//ii scoate cp DestroyVehicle(MasinaCariera[playerid]);//ii distruge masina1 IsWorkingCariera[playerid] = 0;//ii seteaza variabila lucreaza la 0 SendClientMessage(playerid, -1, "Misiune esuata, ai parasit vehiculul.");// ii trimite mesaju; } Apoi merge la on playerenterracecheckpoint: if(IsWorkingCariera[playerid] == 1)// nu stau sa eplic tot, doar variabilele ne-mai folosite { DisablePlayerCheckpoint(playerid); IsWorkingCariera[playerid] = 2; new carieararandc;// o noua variabila locala carieararandc = random(sizeof(gRandomCariera));// alege random o coordonata SetPlayerCheckpoint(playerid,gRandomCariera[carieararandc][0],gRandomCariera[carieararandc][1],gRandomCariera[carieararandc][2],4.0);//seteaza checkpoint-ul } else if(IsWorkingCariera[playerid] == 2) { DisablePlayerCheckpoint(playerid); IsWorkingCariera[playerid] = 3; SetPlayerCheckpoint(playerid,833.0749,903.3457,13.3516,4.0); } else if(IsWorkingCariera[playerid] == 3) { new levelcariera = PlayerInfo[playerid][pCarieraSkill],randcariera,string[128]; if(levelcariera >= 0 && levelcariera <= 29) // skill 1 { randcariera = 100 + random(100); } else if(levelcariera == 30) { SendClientMessage(playerid,-1,"Felicitari noul tau skill la jobul camionagiu este acum 2. Vei castiga mai multi bani."); randcariera = 200 + random(100); } else if(levelcariera >= 31 && levelcariera <= 59) // skill 2 { randcariera = 200 + random(100); } else if(levelcariera == 60) { SendClientMessage(playerid,-1,"Felicitari noul tau skill la jobul camionagiu este acum 3. Vei castiga mai multi bani."); randcariera = 300 + random(100); } else if(levelcariera >= 61 && levelcariera <= 89) // skill 3 { randcariera = 300 + random(100); } else if(levelcariera == 90) { SendClientMessage(playerid,-1,"Felicitari noul tau skill la jobul camionagiu este acum 4. Vei castiga mai multi bani."); randcariera = 400 + random(100); } else if(levelcariera >= 91 && levelcariera <= 119) // skill 4 { randcariera = 400 + random(100); } else if(levelcariera == 120) { SendClientMessage(playerid,-1,"Felicitari noul tau skill la jobul camionagiu este acum 5. Vei castiga mai multi bani."); randcariera = 500 + random(100); } else if(levelcariera >= 121) // skill 5 { randcariera = 500 + random(100); } DisablePlayerCheckpoint(playerid); IsWorkingCariera[playerid] = 1; SetPlayerCheckpoint(playerid,833.0749,903.3457,13.3516,4.0); GivePlayerMoney(playerid,randcariera); // GivePlayerCash daca aveti sistem anti money hack format(string, sizeof(string), "Castig de baza $%s",randcariera); SendClientMessage(playerid, -1, string); PlayerInfo[playerid][pCarieraSkill] += 1;//ii da un skill in plus // Apoi trebuie sa salvati pCarieraSkill si Bani primiti. } Apoi la onPlayercommandtext: if (strcmp("/work", cmdtext, true, 10) == 0) //CMD:work(playerid, params[]) daca aveti zcmd si sscanf { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, -1, "Coboara jos din vehicul pentru a incepe munca.");// verifica daca este intr-un vehicul // restrictie if(PlayerInfo[playerid][pJob] == 0) return SCM(playerid, -1, "Eroare: Aceasta comanda nu este disponibila pentru locul tau de munca."); if(IsPlayerInRangeOfPoint(playerid,7.0, 885.7714,862.5109,13.3516))//Verifica daca este in jurul coordonatelor {//MasinaCariera[playerid] = CreateVehicle(id_masina,x,y,z,culoare1,culoare2,viata_masinii); if(IsWorkingCariera[playerid] == 0) { new levelcariera = PlayerInfo[playerid][pCarieraSkill]; if(levelcariera >= 0 && levelcariera <= 30) // skill 1 { MasinaCariera[playerid] = CreateVehicle(486,885.7714,862.5109,13.3516,288.3629,1,1,100); } else if(levelcariera >= 31 && levelcariera <= 60) // skill 2 { MasinaCariera[playerid] = CreateVehicle(486,885.7714,862.5109,13.3516,288.3629,1,1,100); } else if(levelcariera >= 61 && levelcariera <= 90) // skill 3 { MasinaCariera[playerid] = CreateVehicle(524,885.7714,862.5109,13.3516,288.3629,1,1,100); } else if(levelcariera >= 91 && levelcariera <= 120) // skill 4 { MasinaCariera[playerid] = CreateVehicle(524,885.7714,862.5109,13.3516,288.3629,1,1,100); } else if(levelcariera >= 121 && levelcariera <= 150) // skill 5 { MasinaCariera[playerid] = CreateVehicle(406,885.7714,862.5109,13.3516,288.3629,1,1,100); } SetPlayerCheckpoint(playerid,833.0749,903.3457,13.3516,4.0); PutPlayerInVehicle(playerid,MasinaCariera[playerid],0);// il pune in vehicul IsWorkingCariera[playerid] = 1;// II seteaza variabila la 1 } } else { SendClientMessage(playerid, -1, "Eroare: Nu esti la locul de unde se incep misiunile. Urmeaza punctul rosu de pe harta."); SetPlayerCheckpoint(playerid, 885.7714,862.5109,13.3516, 4.0); return 1; } return 1; }
  14. ASGOOD

    Problema

    Cauta acele pluginuri pe net, gvar.dll si mysql_static.dll apoi pune-le in folder-ul plugins
  15. streamer: [Hidden Content] sscanf: [Hidden Content] ** Ca sa va merga plugin-urile si sa nu primiti erori dua ce le instalati compilati gamemode-ul din nou. * Acesta versiuni sunt ultimele si sunt relativ greu de gasit. Legenda: * - Important ** - Foarte Important
  16. Sa zicem ca va faceti un server si voi creeati o comanda d e tipul asta: CMD:comanda(playerid) { if(Variabila[playerid] == 0) if(!IsACop(playerid)) if(Variabila2[playerid] != 1) { new string[128]; format(string, sizeof(string), "%s a cerut sa faca un (ceva), tasteaza [/comanda2] pentru a accepta cererea lui.",GetName(playerid)); SendAdminMessage(COLOR_YELLOW,string,1); SendClientMessage(playerid, COLOR_GRAD2, "Ai facut o cerere de (ceva), asteapta sa fie acceptata de un admin."); Variabila3[playerid] = 1; } return 1; } Compilati, nici o eroare. Tastati comanda in joc si va da "SERVER:Unkown Command.", dar comanda se executa, ce faceti? Ei bine nimic mai simplu, faceti asta: CMD:comanda(playerid) { if(Variabila[playerid] == 0) if(!IsACop(playerid)) if(Variabila2[playerid] != 1) { new string[128]; format(string, sizeof(string), "%s a cerut sa faca un (ceva), tasteaza [/comanda2] pentru a accepta cererea lui.",GetName(playerid)); SendAdminMessage(COLOR_YELLOW,string,1); SendClientMessage(playerid, COLOR_GRAD2, "Ai facut o cerere de (ceva), asteapta sa fie acceptata de un admin."); Variabila3[playerid] = 1; return 1; } return 0; } Dupa cum observati am pus in loc de asta: } return 1; } asta: return 1; } return 0; } Si gata, problema e rezolvata.
  17. Daca nu le aveti incluse includeti astea: #include <a_objects> #include <streamer> #include <sscanf2> #include <zcmd> Apoi definim parametri de lucru: forward EsteMasinaJOB(carid); forward timpjob(playerid); new objjob[MAX_PLAYERS]; new timecut[MAX_PLAYERS]; new skinjob[MAX_PLAYERS]; new masina[MAX_PLAYERS]; new PasJob[MAX_PLAYERS]; new masina1, masina2, masina3, masina4, masina5; Mergem la ONGameModeInit si creem niste lucruri: CreateObject(3276, -117.14592, -1199.96472, 2.72656, 3.14159, 0.00000, 1.90836); CreateObject(3276, -106.42129, -1217.62317, 2.72660, 357.00000, 0.00000, -8.00000); CreateObject(3276, -99.50285, -1198.14978, 2.72660, 357.00000, 0.00000, -14.00000); CreateObject(3276, -110.37328, -1195.47974, 2.72660, 357.00000, 0.00000, -12.00000); CreateObject(967, -100.37933, -1217.53540, 1.68390, 0.00000, 0.00000, -185.00000); // 3dtext + pickup Create3DTextLabel("Job Taietor de Lemne\nTasteaza /incepemunca pentru a incepe", 0xFFFFFFAA, -87.8051,-1212.2844,2.8906); AddStaticPickup(1275, 23, -87.8051,-1212.2844,2.8906); // Masini Job masina1 = CreateVehicle(578, -103.7480, -1200.4038, 3.3278, 84.0000, -1, -1, 100); masina2 = CreateVehicle(578, -104.4939, -1204.9441, 3.3278, 84.0000, -1, -1, 100); masina3 = CreateVehicle(578, -108.5940, -1214.9368, 3.3278, 84.0000, -1, -1, 100); masina4 = CreateVehicle(578, -118.8193, -1224.0529, 3.3278, -4.0000, -1, -1, 100); masina5 = CreateVehicle(578, -123.7361, -1223.4977, 3.3278, -4.0000, -1, -1, 100); Mergem la OnPlayerConnect: PasJob[playerid] = 0; RemoveBuildingForPlayer(playerid, 1447, -107.0859, -1196.0859, 3.0391, 0.25); RemoveBuildingForPlayer(playerid, 1412, -112.1719, -1194.7500, 3.0391, 0.25); RemoveBuildingForPlayer(playerid, 1413, -101.2891, -1215.5859, 2.9609, 0.25); RemoveBuildingForPlayer(playerid, 1447, -100.1797, -1210.0781, 3.0391, 0.25); RemoveBuildingForPlayer(playerid, 1413, -102.1328, -1197.1641, 2.9609, 0.25); RemoveBuildingForPlayer(playerid, 1412, -98.9219, -1204.9141, 3.0391, 0.25); RemoveBuildingForPlayer(playerid, 1412, -98.8750, -1199.9297, 3.0391, 0.25); Apoi punem la publicuri asta: public EsteMasinaJOB(carid)// verificare daca este in masina { if(carid == masina1||carid == masina2||carid == masina3||carid == masina4||carid == masina5)// masinile { return 1; } return 0; } Mergem la OnPlayerKeyStateChange si adaugam asta: new newcar = GetPlayerVehicleID(playerid); if(EsteMasinaJOB(newcar))// verificarea de mai sus { if(PasJob[playerid] == 0)// Pasul { SendClientMessage(playerid, 0xFF0000C8, "Nu ai jobul de taietor de lmne!"); RemovePlayerFromVehicle(playerid);// Il scoate din masina } if(PasJob[playerid] == 1) { SendClientMessage(playerid, 0xFFFF00C8, "Dute la checkpoint-ul marcat pe radar pentru a incepe munca.."); SetPlayerCheckpoint(playerid, -233.0633,-1218.7089,6.5594, 5);// ii pune checkpoint PasJob[playerid] = 2; // ii seteaza noul pas masina[playerid] = newcar; return 1; } } Apoi mergem in gm, acolo unde avem comenzile si punem: CMD:startwork(playerid, params[]) { if(IsPlayerInRangeOfPoint(playerid, 3, -87.8051,-1212.2844,2.8906))// verifica daca este la locatia job-ului { if(PasJob[playerid] == 0) { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{FFFFFF}Taietor de lemne", "{FFFFFF}Timp Lucru: {FF8000}7 Minute\n{FFFFFF}Suma Castigata: {FF8000}100.000$","Inchide", ""); skinjob[playerid] = GetPlayerSkin(playerid);// verifica skinul SetPlayerSkin(playerid, 1);// pune skinul PasJob[playerid] = 1; //ii seteaza pasul SendClientMessage(playerid, 0xFFFFFFAA, "Intra intr-un vehicul pentru a incepe."); } else { SendClientMessage(playerid, 0xFFFFFFAA, "Nu trebuia sa ai alt loc de munca , sau alta sarcina in progres!"); return 1; } } else { SendClientMessage(playerid, 0xFFFFFFAA, "Nu esti in cabina de schimbare!"); return 1; } return 1; } Mergem la onPlayerEnterCheckPoint si bagam asta: if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && EsteMasinaJOB(GetPlayerVehicleID(playerid)))// pasjob - pasul jobului | DisablePlayerCheckPoint - scoate punctul { if(PasJob[playerid] == 2 && IsPlayerInRangeOfPoint(playerid, 5, -233.0633,-1218.7089,6.5594)) { DisablePlayerCheckpoint(playerid); SendClientMessage(playerid, 0xFFFFFFAA, "Parcheaza Masina in lateral."); SetPlayerCheckpoint(playerid, -242.7653,-1198.1378,7.4173, 5); PasJob[playerid] = 3; } else if(PasJob[playerid] == 3 && IsPlayerInRangeOfPoint(playerid, 5, -242.7653,-1198.1378,7.4173)) { DisablePlayerCheckpoint(playerid); SendClientMessage(playerid, 0xFFFFFFAA, "Coboara din vehicul si dute la copacii pentru ai taia."); SetPlayerCheckpoint(playerid, -253.6463,-1220.2349,6.1858, 1.0); PasJob[playerid] = 4; } else if(PasJob[playerid] == 12 && IsPlayerInRangeOfPoint(playerid, 5, -380.8114,-1426.4735,25.7750)) { new vehid; vehid = GetPlayerVehicleID(playerid); DisablePlayerCheckpoint(playerid); SendClientMessage(playerid, 0xFFFFFFAA, "Ai terminat slujba , ai primit : $100.000"); GivePlayerMoney(playerid, 100000); DestroyPlayerObject(playerid, objjob[playerid]); SetVehicleToRespawn(vehid); SetPlayerSkin(playerid, 20); PasJob[playerid] = 0; masina[playerid] = 0; } } else if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(PasJob[playerid] == 4 && IsPlayerInRangeOfPoint(playerid, 1, -253.6463,-1220.2349,6.1858)) { DisablePlayerCheckpoint(playerid); TogglePlayerControllable(playerid, 0); timecut[playerid] = SetTimerEx("timpjob",5000,false,"i", playerid); } else if(PasJob[playerid] == 5 && IsPlayerInRangeOfPoint(playerid, 2, -103.7549, -1546.4635, 2.6107)) { DisablePlayerCheckpoint(playerid); if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); SendClientMessage(playerid, 0xFFFFFFAA, "Du-te acum la alt copac si taie-l."); SetPlayerCheckpoint(playerid, -245.1579,-1211.6552,6.7876, 1.0); PasJob[playerid] = 6; } else if(PasJob[playerid] == 6 && IsPlayerInRangeOfPoint(playerid, 1, -245.1579,-1211.6552,6.7876)) { DisablePlayerCheckpoint(playerid); TogglePlayerControllable(playerid, 0); timecut[playerid] = SetTimerEx("timpjob",5000,false,"i", playerid); } else if(PasJob[playerid] == 7 && IsPlayerInRangeOfPoint(playerid, 2, -103.7549, -1546.4635, 2.6107)) { DisablePlayerCheckpoint(playerid); if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); SetPlayerCheckpoint(playerid, -245.1579,-1211.6552,6.7876, 1.0); PasJob[playerid] = 8; } else if(PasJob[playerid] == 8 && IsPlayerInRangeOfPoint(playerid, 1, -245.1579,-1211.6552,6.7876)) { DisablePlayerCheckpoint(playerid); TogglePlayerControllable(playerid, 0); timecut[playerid] = SetTimerEx("timpjob",5000,false,"i", playerid); } else if(PasJob[playerid] == 9 && IsPlayerInRangeOfPoint(playerid, 2, -103.7549, -1546.4635, 2.6107)) { DisablePlayerCheckpoint(playerid); if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); SetPlayerCheckpoint(playerid, -255.9491,-1219.1299,6.5362, 1.0); PasJob[playerid] = 10; } else if(PasJob[playerid] == 10 && IsPlayerInRangeOfPoint(playerid, 1, -255.9491,-1219.1299,6.5362)) { DisablePlayerCheckpoint(playerid); TogglePlayerControllable(playerid, 0); timecut[playerid] = SetTimerEx("timpjob",5000,false,"i", playerid); } else if(PasJob[playerid] == 11 && IsPlayerInRangeOfPoint(playerid, 2, -103.7549, -1546.4635, 2.6107)) { DisablePlayerCheckpoint(playerid); if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); objjob[playerid] = CreatePlayerObject(playerid, 18609, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 300.0); AttachPlayerObjectToVehicle(playerid, objjob[playerid], masina[playerid], -0.06195, -4.93747, 0.73480, 0.00000, 0.00000, 5.00000); SendClientMessage(playerid, 0xFFFFFFAA, "Ai Adunat Lemnele necesare , urca in vehicul si dute sa duci lemnele la depozit."); SetPlayerCheckpoint(playerid, -380.8114,-1426.4735,25.7750, 5); PasJob[playerid] = 12; } } Acum mergem sub OnPlayerEnterCheckPoint si adaugam: public timpjob(playerid) { if(PasJob[playerid] == 4) { TogglePlayerControllable(playerid, 1);//ii da unfreeze SetPlayerAttachedObject(playerid, 1, 1463, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6)// ii spune un obiect ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);// ii da o animatie SetPlayerCheckpoint(playerid,-245.1016,-1198.7922,7.1984,2.0); PasJob[playerid] = 5;//ii seteaza pasul | la restul e exact la fel SendClientMessage(playerid, 0xFFFFFFAA, "Du-te si incarca lemnele in masina."); } if(PasJob[playerid] == 6) { TogglePlayerControllable(playerid, 1); SetPlayerAttachedObject(playerid, 1, 1463, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6); ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1); SetPlayerCheckpoint(playerid,-245.1016,-1198.7922,7.1984,2.0); PasJob[playerid] = 7; } if(PasJob[playerid] == 8) { TogglePlayerControllable(playerid, 1); SetPlayerAttachedObject(playerid, 1, 1463, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6); ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1); SetPlayerCheckpoint(playerid,-245.1016,-1198.7922,7.1984,2.0); PasJob[playerid] = 9; } if(PasJob[playerid] == 10) { TogglePlayerControllable(playerid, 1); SetPlayerAttachedObject(playerid, 1, 1463, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6); ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1); SetPlayerCheckpoint(playerid,-245.1016,-1198.7922,7.1984,2.0); PasJob[playerid] = 11; } return 1; } Si gata, avem job-ul de taietor de lemne implementat pe server
  18. Daca nu le aveti incluse includeti astea: #include <a_objects> #include <streamer> #include <sscanf2> #include <zcmd> Apoi definim parametri de lucru: forward EsteMasinaJOB(carid); forward timpjob(playerid); new objjob[MAX_PLAYERS]; new timecut[MAX_PLAYERS]; new skinjob[MAX_PLAYERS]; new masina[MAX_PLAYERS]; new PasJob[MAX_PLAYERS]; new masina1, masina2, masina3, masina4, masina5; Mergem la ONGameModeInit si creem niste lucruri: CreateObject(3276, -117.14592, -1199.96472, 2.72656, 3.14159, 0.00000, 1.90836); CreateObject(3276, -106.42129, -1217.62317, 2.72660, 357.00000, 0.00000, -8.00000); CreateObject(3276, -99.50285, -1198.14978, 2.72660, 357.00000, 0.00000, -14.00000); CreateObject(3276, -110.37328, -1195.47974, 2.72660, 357.00000, 0.00000, -12.00000); CreateObject(967, -100.37933, -1217.53540, 1.68390, 0.00000, 0.00000, -185.00000); // 3dtext + pickup Create3DTextLabel("Job Taietor de Lemne\nTasteaza /incepemunca pentru a incepe", 0xFFFFFFAA, -87.8051,-1212.2844,2.8906); AddStaticPickup(1275, 23, -87.8051,-1212.2844,2.8906); // Masini Job masina1 = CreateVehicle(578, -103.7480, -1200.4038, 3.3278, 84.0000, -1, -1, 100); masina2 = CreateVehicle(578, -104.4939, -1204.9441, 3.3278, 84.0000, -1, -1, 100); masina3 = CreateVehicle(578, -108.5940, -1214.9368, 3.3278, 84.0000, -1, -1, 100); masina4 = CreateVehicle(578, -118.8193, -1224.0529, 3.3278, -4.0000, -1, -1, 100); masina5 = CreateVehicle(578, -123.7361, -1223.4977, 3.3278, -4.0000, -1, -1, 100); Mergem la OnPlayerConnect: PasJob[playerid] = 0; RemoveBuildingForPlayer(playerid, 1447, -107.0859, -1196.0859, 3.0391, 0.25); RemoveBuildingForPlayer(playerid, 1412, -112.1719, -1194.7500, 3.0391, 0.25); RemoveBuildingForPlayer(playerid, 1413, -101.2891, -1215.5859, 2.9609, 0.25); RemoveBuildingForPlayer(playerid, 1447, -100.1797, -1210.0781, 3.0391, 0.25); RemoveBuildingForPlayer(playerid, 1413, -102.1328, -1197.1641, 2.9609, 0.25); RemoveBuildingForPlayer(playerid, 1412, -98.9219, -1204.9141, 3.0391, 0.25); RemoveBuildingForPlayer(playerid, 1412, -98.8750, -1199.9297, 3.0391, 0.25); Apoi punem la publicuri asta: public EsteMasinaJOB(carid)// verificare daca este in masina { if(carid == masina1||carid == masina2||carid == masina3||carid == masina4||carid == masina5)// masinile { return 1; } return 0; } Mergem la OnPlayerKeyStateChange si adaugam asta: new newcar = GetPlayerVehicleID(playerid); if(EsteMasinaJOB(newcar))// verificarea de mai sus { if(PasJob[playerid] == 0)// Pasul { SendClientMessage(playerid, 0xFF0000C8, "Nu ai jobul de taietor de lmne!"); RemovePlayerFromVehicle(playerid);// Il scoate din masina } if(PasJob[playerid] == 1) { SendClientMessage(playerid, 0xFFFF00C8, "Dute la checkpoint-ul marcat pe radar pentru a incepe munca.."); SetPlayerCheckpoint(playerid, -233.0633,-1218.7089,6.5594, 5);// ii pune checkpoint PasJob[playerid] = 2; // ii seteaza noul pas masina[playerid] = newcar; return 1; } } Apoi mergem in gm, acolo unde avem comenzile si punem: CMD:startwork(playerid, params[]) { if(IsPlayerInRangeOfPoint(playerid, 3, -87.8051,-1212.2844,2.8906))// verifica daca este la locatia job-ului { if(PasJob[playerid] == 0) { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{FFFFFF}Taietor de lemne", "{FFFFFF}Timp Lucru: {FF8000}7 Minute\n{FFFFFF}Suma Castigata: {FF8000}100.000$","Inchide", ""); skinjob[playerid] = GetPlayerSkin(playerid);// verifica skinul SetPlayerSkin(playerid, 1);// pune skinul PasJob[playerid] = 1; //ii seteaza pasul SendClientMessage(playerid, 0xFFFFFFAA, "Intra intr-un vehicul pentru a incepe."); } else { SendClientMessage(playerid, 0xFFFFFFAA, "Nu trebuia sa ai alt loc de munca , sau alta sarcina in progres!"); return 1; } } else { SendClientMessage(playerid, 0xFFFFFFAA, "Nu esti in cabina de schimbare!"); return 1; } return 1; } Mergem la onPlayerEnterCheckPoint si bagam asta: if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && EsteMasinaJOB(GetPlayerVehicleID(playerid)))// pasjob - pasul jobului | DisablePlayerCheckPoint - scoate punctul { if(PasJob[playerid] == 2 && IsPlayerInRangeOfPoint(playerid, 5, -233.0633,-1218.7089,6.5594)) { DisablePlayerCheckpoint(playerid); SendClientMessage(playerid, 0xFFFFFFAA, "Parcheaza Masina in lateral."); SetPlayerCheckpoint(playerid, -242.7653,-1198.1378,7.4173, 5); PasJob[playerid] = 3; } else if(PasJob[playerid] == 3 && IsPlayerInRangeOfPoint(playerid, 5, -242.7653,-1198.1378,7.4173)) { DisablePlayerCheckpoint(playerid); SendClientMessage(playerid, 0xFFFFFFAA, "Coboara din vehicul si dute la copacii pentru ai taia."); SetPlayerCheckpoint(playerid, -253.6463,-1220.2349,6.1858, 1.0); PasJob[playerid] = 4; } else if(PasJob[playerid] == 12 && IsPlayerInRangeOfPoint(playerid, 5, -380.8114,-1426.4735,25.7750)) { new vehid; vehid = GetPlayerVehicleID(playerid); DisablePlayerCheckpoint(playerid); SendClientMessage(playerid, 0xFFFFFFAA, "Ai terminat slujba , ai primit : $100.000"); GivePlayerMoney(playerid, 100000); DestroyPlayerObject(playerid, objjob[playerid]); SetVehicleToRespawn(vehid); SetPlayerSkin(playerid, 20); PasJob[playerid] = 0; masina[playerid] = 0; } } else if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(PasJob[playerid] == 4 && IsPlayerInRangeOfPoint(playerid, 1, -253.6463,-1220.2349,6.1858)) { DisablePlayerCheckpoint(playerid); TogglePlayerControllable(playerid, 0); timecut[playerid] = SetTimerEx("timpjob",5000,false,"i", playerid); } else if(PasJob[playerid] == 5 && IsPlayerInRangeOfPoint(playerid, 2, -103.7549, -1546.4635, 2.6107)) { DisablePlayerCheckpoint(playerid); if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); SendClientMessage(playerid, 0xFFFFFFAA, "Du-te acum la alt copac si taie-l."); SetPlayerCheckpoint(playerid, -245.1579,-1211.6552,6.7876, 1.0); PasJob[playerid] = 6; } else if(PasJob[playerid] == 6 && IsPlayerInRangeOfPoint(playerid, 1, -245.1579,-1211.6552,6.7876)) { DisablePlayerCheckpoint(playerid); TogglePlayerControllable(playerid, 0); timecut[playerid] = SetTimerEx("timpjob",5000,false,"i", playerid); } else if(PasJob[playerid] == 7 && IsPlayerInRangeOfPoint(playerid, 2, -103.7549, -1546.4635, 2.6107)) { DisablePlayerCheckpoint(playerid); if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); SetPlayerCheckpoint(playerid, -245.1579,-1211.6552,6.7876, 1.0); PasJob[playerid] = 8; } else if(PasJob[playerid] == 8 && IsPlayerInRangeOfPoint(playerid, 1, -245.1579,-1211.6552,6.7876)) { DisablePlayerCheckpoint(playerid); TogglePlayerControllable(playerid, 0); timecut[playerid] = SetTimerEx("timpjob",5000,false,"i", playerid); } else if(PasJob[playerid] == 9 && IsPlayerInRangeOfPoint(playerid, 2, -103.7549, -1546.4635, 2.6107)) { DisablePlayerCheckpoint(playerid); if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); SetPlayerCheckpoint(playerid, -255.9491,-1219.1299,6.5362, 1.0); PasJob[playerid] = 10; } else if(PasJob[playerid] == 10 && IsPlayerInRangeOfPoint(playerid, 1, -255.9491,-1219.1299,6.5362)) { DisablePlayerCheckpoint(playerid); TogglePlayerControllable(playerid, 0); timecut[playerid] = SetTimerEx("timpjob",5000,false,"i", playerid); } else if(PasJob[playerid] == 11 && IsPlayerInRangeOfPoint(playerid, 2, -103.7549, -1546.4635, 2.6107)) { DisablePlayerCheckpoint(playerid); if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); objjob[playerid] = CreatePlayerObject(playerid, 18609, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 300.0); AttachPlayerObjectToVehicle(playerid, objjob[playerid], masina[playerid], -0.06195, -4.93747, 0.73480, 0.00000, 0.00000, 5.00000); SendClientMessage(playerid, 0xFFFFFFAA, "Ai Adunat Lemnele necesare , urca in vehicul si dute sa duci lemnele la depozit."); SetPlayerCheckpoint(playerid, -380.8114,-1426.4735,25.7750, 5); PasJob[playerid] = 12; } } Acum mergem sub OnPlayerEnterCheckPoint si adaugam: public timpjob(playerid) { if(PasJob[playerid] == 4) { TogglePlayerControllable(playerid, 1);//ii da unfreeze SetPlayerAttachedObject(playerid, 1, 1463, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6)// ii spune un obiect ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);// ii da o animatie SetPlayerCheckpoint(playerid,-245.1016,-1198.7922,7.1984,2.0); PasJob[playerid] = 5;//ii seteaza pasul | la restul e exact la fel SendClientMessage(playerid, 0xFFFFFFAA, "Du-te si incarca lemnele in masina."); } if(PasJob[playerid] == 6) { TogglePlayerControllable(playerid, 1); SetPlayerAttachedObject(playerid, 1, 1463, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6); ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1); SetPlayerCheckpoint(playerid,-245.1016,-1198.7922,7.1984,2.0); PasJob[playerid] = 7; } if(PasJob[playerid] == 8) { TogglePlayerControllable(playerid, 1); SetPlayerAttachedObject(playerid, 1, 1463, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6); ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1); SetPlayerCheckpoint(playerid,-245.1016,-1198.7922,7.1984,2.0); PasJob[playerid] = 9; } if(PasJob[playerid] == 10) { TogglePlayerControllable(playerid, 1); SetPlayerAttachedObject(playerid, 1, 1463, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6); ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1); SetPlayerCheckpoint(playerid,-245.1016,-1198.7922,7.1984,2.0); PasJob[playerid] = 11; } return 1; } Si gata, avem job-ul de taietor de lemne implementat pe server
  19. Da.
  20. Mergem la comenzi si adaugam asta: CMD:unbanall(playerid,params[]) { if(PlayerInfo[playerid][pAdmin] >= 7 || PlayerInfo[playerid][pScripter] >= 1)// Restrictie Admin 7 si scripter, modificati dupa cum aveti { mysql_tquery(SQL,"DELETE FROM `bans`","",""); // Stergi toate ban-urile SendClientMessage(playerid,-1,"Toti playerii au primit unban !"); // Iti trimite mesajul "Toti playerii au primit unban !" } return 1; // returnati }
  21. ASGOOD

    Grand Theft Auto VI

    Minum Requirements: CPU: Intel Core i3(orice mai bun sau egal cu Skylake)(4CPU`s) sau Orice AMD din seria Rayzen RAM: 6GB OS: Windows 10(64 Bit) Video Card: Nvidia GTX 950 Spatiu pe Disk: 80 GB Recomanded Requirements: CPU: Intel Core i5-6400 RAM: 12GB OS: Windows 10 Pro Video Card: Nvidi GTX 1060 Spatiu pe Disk: 80 GB Posibila data de aparitie: Luna Ianuarie si anul 2021 ATENTIE: Acestea sunt niste date semi-confidentiale ale RockStar North si RockStar Games si am facut rost de ele foarte greu.
  22. Cum sa-i dai unui player care omoara alt player in jail 100 de secunde: if(PlayerInfo[killerid][pJailed] > 0) VErifica daca killer-ul e in jail { format(string, sizeof(string), "[AdmInfo]: %s (%d) a fost omorat de puscariasul %s (%d)",GetName(playerid),playerid,GetName(killerid),killerid);// aceste 2 randur alcatuiesc mesajul care-l primesc adminii ABroadCast(0xf03337FF,string,1); // Trimite adminilor mesajul PlayerInfo[killerid][pJailTime] += 100; //II mai da 100 de secunde killer-ului format(string, sizeof(string), "Ai primit +100 de secunde sub arestul politiei, deoarece l-ai omorat pe %s!", GetName(playerid)); // Mesaul trimis catre killer SCM(killerid, -1, string);// Trimite mesajul killer-ului return 1; // returneaza variabila } Update(killerid, pJailTimex); // Seteaza Timpul de jail player-ului Tin sa precizez ca acestea sunt variabilele mele, trebuie modificat in functie de variabilele voastre.
  23. Vreau sa va prezint un Gamemode facut de mine, sper sa va placa, dar din pacate nu am facut nici un panel pt el. Info: - 17 Factiuni - Sistem VIP - 12 Job-uri - Comanda /svar - Si multe, multe altele Link Download: [Hidden Content] VirusTotal: [Hidden Content]
  24. Am uitat sa specific ca eu am folosit aceasta comanda intr-un GM de tip RPG.
  25. In primul rand mergem la cmenzi si adaugam comanda: CMD:vvolan(playerid,params[]) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,-1,"{DC0C0C}[Info]:{FFFFFF} Trebuie sa fi intr-un vehicul pentru a folosi aceasta comanda!"); if(GetPVarInt(playerid,"used") == 0) { new p = GetPlayerVehicleID(playerid); vehview[playerid] = CreatePlayerObject(playerid,19300, 0.0000, -1282.9984, 10.1493, 0.0000, -1, -1, 100); AttachPlayerObjectToVehicle(playerid,vehview[playerid],p,-0.314999, -0.195000, 0.510000, 0.000000, 0.000000, 0.000000); AttachCameraToPlayerObject(playerid,vehview[playerid]); SetPVarInt(playerid,"used",1); SendClientMessage(playerid, COLOR_RED,"{DC0C0C}Info: Modul 'Vedere la volan' a fost activat."); } else if(GetPVarInt(playerid,"used") == 1) { SetCameraBehindPlayer(playerid); DestroyPlayerObject(playerid,vehview[playerid]); SetPVarInt(playerid,"used",0); SendClientMessage(playerid, COLOR_RED,"{DC0C0C}Info: Modul 'Vedere la volan' a fost dezactivat."); } else if(GetPVarInt(playerid,"used") == 1 && !IsPlayerInAnyVehicle(playerid)) { SetCameraBehindPlayer(playerid); DestroyPlayerObject(playerid,vehview[playerid]); SetPVarInt(playerid,"used",0); SendClientMessage(playerid, COLOR_RED,"{DC0C0C}Info: Modul 'Vedere la volan' a fost dezactivat."); } return 1; } Apoi, mergem si definim variabila vehview astfel: new vehview[MAX_PLAYERS]; Si gata, de restul parametrilor ce fac parte din comanda si normal ar trebuii sa-i aveti in GM va ocupati voi.
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