public OnPlayerSpawn(playerid)
{
new ServerHour, ServerMinute, ServerSecond; gettime(ServerHour, ServerMinute, ServerSecond);
//--------------------------------------------------------------------------
PlayerPlaySound(playerid,1186,0.0,0.0,0.0);
//--------------------------------------------------------------------------
ShowZonesForPlayer(playerid); God_Mode_Verify(playerid);
SetPlayerInterior(playerid, 0); SetPlayerSpecialAction(playerid, 0);
SetPlayerTime(playerid, ServerHour, 0); SetPlayerVirtualWorld(playerid, 0);
Jail_EvadeCheck(playerid); Freeze_EvadeCheck(playerid);
ConnectTDHide(playerid);
//--------------------------------------------------------------------------
if(PlayerInfo[playerid][UseSkin] == 1) SetPlayerSkin(playerid, PlayerInfo[playerid][FavSkin]);
//--------------------------------------------------------------------------
for(new i = 0; i < 4; i++) TextDrawShowForPlayer(playerid, ESS_TD[i]);
//--------------------------------------------------------------------------
TextDrawShowForPlayer(playerid, TeleTDD);
//--------------------------------------------------------------------------
SetPlayerRandomSpawn(playerid);
//--------------------------------------------------------------------------
if(PlayerInfo[playerid][Kills] >= 0 && PlayerInfo[playerid][Kills] < 199) SendClientMessage(playerid, COLOR_ULTRARED, "+5 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 5.0);
if(PlayerInfo[playerid][Kills] >= 199 && PlayerInfo[playerid][Kills] < 499) SendClientMessage(playerid, COLOR_ULTRARED, "+10 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 10.0);
if(PlayerInfo[playerid][Kills] >= 499 && PlayerInfo[playerid][Kills] < 799) SendClientMessage(playerid, COLOR_ULTRARED, "+15 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 15.0);
if(PlayerInfo[playerid][Kills] >= 799 && PlayerInfo[playerid][Kills] < 999) SendClientMessage(playerid, COLOR_ULTRARED, "+25 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 25.0);
if(PlayerInfo[playerid][Kills] >= 999 && PlayerInfo[playerid][Kills] < 1299) SendClientMessage(playerid, COLOR_ULTRARED, "+50 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 50.0);
if(PlayerInfo[playerid][Kills] >= 1299 && PlayerInfo[playerid][Kills] < 1499) SendClientMessage(playerid, COLOR_ULTRARED, "+75 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 75.0);
if(PlayerInfo[playerid][Kills] >= 1499) SendClientMessage(playerid, COLOR_ULTRARED, "+100 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 100.0);
//--------------------------------------------------------------------------
if(PlayerInfo[playerid][ClanID] != 0)
{
SetPlayerSkin(playerid, PlayerInfo[playerid][ClanSkinM]);
//----------------------------------------------------------------------
GivePlayerMultiWeapons(playerid, PlayerInfo[playerid][ClanWeap1], 500, PlayerInfo[playerid][ClanWeap2], 500, PlayerInfo[playerid][ClanWeap3], 500, PlayerInfo[playerid][ClanWeap4], 500, PlayerInfo[playerid][ClanWeap5], 500);
//----------------------------------------------------------------------
SetPlayerPos(playerid, PlayerInfo[playerid][ClanX], PlayerInfo[playerid][ClanY], PlayerInfo[playerid][ClanZ]);
}
if(PlayerInfo[playerid][GangID] != 0) SetupPlayerForGang(playerid, PlayerInfo[playerid][GangID]);
//--------------------------------------------------------------------------
CheckDMInfo(playerid);
return true;
}